First of all SKIDROW, congratulations we hopeyouenjoyedyourlittle birthday party. Now after the hang over is goneyoumayhaverealised that it's not good to release "Cracks" in -drunken mood- whenyoudon't know what your actually doing. Also it's not good to celebrate aculture of stealing and fooling, and in the same time pissingoffothergroups for trying to keep the scene what it was and meanttobe,andnotto just your own liking. Your v1.9 crack of Crysis 2 is indeed a masterpiece and a typical example on how you tick.
1) Instead of blaming Crytek by posting a link to their forumstocover
your own incapacity that you dont know if theexeyouuseisworking
properly or not, you should have tested it to see ifyoucanresista
later suspicion. Our proper crack was not intended for a release yetbut
we find it more than adequate to blame you and your nfonoteslikeyou
blamed all other groups before. We think we have to save the scene from a
"crackfix" taken from dubious source and excuses why the first exe didn't
work. Our crack makes it possible( surprise )tousesavegamesfrom
previous versions, your exe doesnt. Our crack ( surprise ) doesn'tcrash
when you have died in the game like yours does. You missedafewcpuid
checks in your crack and by some reason assumed it was Crytek's fault and
discrediting their work.
Random hint:
01E0E441B8 02000080 MOV EAX,80000002
01E0E4460FA2CPUID
01E0E4488906MOV DWORD PTR DS:[ESI],EAX
As a last note we want to help you to understand your state in thescene
from our point of view (and likely from the other two major ISO groups) :
Your competition is not the other scene-release groups, yourcompetition
is your own roots - the public, where you came from and what is still.
2) Yourprimarysource,becauseyoureleasetonon-existing rule
standards. This is refering to using a weaker protection orworkaround
found on web for your protected game.An example is modifying asecurom
exe to use serial auth while its originally meant touseadisc-check,
because you are unable to crack the VM but can only modify its activation
routine checks. You should no longer abusethescenetopublishyour
ideas of a modernPC-ISOsectionbecausereallyno-oneconfirmsor
approves to this. Learn tobecomewhatyousayyou wanttobeand
change your attitude, you are basically the laughing stock of theentire
cracking community and many others around.
3) We don't want to bash you likethereisnothinggood,orquality
releases from you. We just had to speak out what many scenersthinkand
you should take it as advice and try to change with it.
4) If you think there is no clear definition ofrulesforthechanged
situation in the PCISO scene you can actonyourparttoinvitethe
major groups together and to sign a new ruleset.
your own incapacity that you dont know if theexeyouuseisworking
properly or not, you should have tested it to see ifyoucanresista
later suspicion. Our proper crack was not intended for a release yetbut
we find it more than adequate to blame you and your nfonoteslikeyou
blamed all other groups before. We think we have to save the scene from a
"crackfix" taken from dubious source and excuses why the first exe didn't
work. Our crack makes it possible( surprise )tousesavegamesfrom
previous versions, your exe doesnt. Our crack ( surprise ) doesn'tcrash
when you have died in the game like yours does. You missedafewcpuid
checks in your crack and by some reason assumed it was Crytek's fault and
discrediting their work.
Random hint:
01E0E441B8 02000080 MOV EAX,80000002
01E0E4460FA2CPUID
01E0E4488906MOV DWORD PTR DS:[ESI],EAX
As a last note we want to help you to understand your state in thescene
from our point of view (and likely from the other two major ISO groups) :
Your competition is not the other scene-release groups, yourcompetition
is your own roots - the public, where you came from and what is still.
2) Yourprimarysource,becauseyoureleasetonon-existing rule
standards. This is refering to using a weaker protection orworkaround
found on web for your protected game.An example is modifying asecurom
exe to use serial auth while its originally meant touseadisc-check,
because you are unable to crack the VM but can only modify its activation
routine checks. You should no longer abusethescenetopublishyour
ideas of a modernPC-ISOsectionbecausereallyno-oneconfirmsor
approves to this. Learn tobecomewhatyousayyou wanttobeand
change your attitude, you are basically the laughing stock of theentire
cracking community and many others around.
3) We don't want to bash you likethereisnothinggood,orquality
releases from you. We just had to speak out what many scenersthinkand
you should take it as advice and try to change with it.
4) If you think there is no clear definition ofrulesforthechanged
situation in the PCISO scene you can actonyourparttoinvitethe
major groups together and to sign a new ruleset.
Changes coming with this patch:
- Added Contact Shadows
- Added DX11 support for Crysis 2 (the following features only work
when downloading the optional DX11 package here):
— Tessellation + Displacement Mapping
— High Quality HDR Motion Blur
— Realistic Shadows with Variable Penumbra
— Sprite Based Bokeh Depth of Field
— Parallax Occlusion Mapping
— Particles Motion Blur, Shadows and Art Updates
— Water Rendering improvements and using
Tessellation + Displacement Mapping
- Added Realtime Local Reflections
- Added support for Higher Res Textures Package
- Added various new console variables to whitelist
- Fixed bullet penetration, which had been broken
by a bug introduced with the DLC 2 patch
- Fixed issue in MP where player stats weren't
always saved at the end of a game
- Fixed issue in MP where player stats would
sometimes randomly reset
- Fixed issue with MP time played statistic, which would
sometimes be too low on leaderboards and in stats
- Fixed issue with JAW rocket not firing through
window's containing broken glass
- Fixed rare issue where a user could not access MP with a valid
CD key if they had previously used an invalid CD key
- Improved advanced graphics options menu
- Improved anti-cheat measurements: fixed exploit which
could prevent vote kicking working against a user
- Improved multi-GPU support
- Improved Tone Mapping
- Re-added possibility to enable r_StereoSupportAMD
via config file (unsupported)
- Added Contact Shadows
- Added DX11 support for Crysis 2 (the following features only work
when downloading the optional DX11 package here):
— Tessellation + Displacement Mapping
— High Quality HDR Motion Blur
— Realistic Shadows with Variable Penumbra
— Sprite Based Bokeh Depth of Field
— Parallax Occlusion Mapping
— Particles Motion Blur, Shadows and Art Updates
— Water Rendering improvements and using
Tessellation + Displacement Mapping
- Added Realtime Local Reflections
- Added support for Higher Res Textures Package
- Added various new console variables to whitelist
- Fixed bullet penetration, which had been broken
by a bug introduced with the DLC 2 patch
- Fixed issue in MP where player stats weren't
always saved at the end of a game
- Fixed issue in MP where player stats would
sometimes randomly reset
- Fixed issue with MP time played statistic, which would
sometimes be too low on leaderboards and in stats
- Fixed issue with JAW rocket not firing through
window's containing broken glass
- Fixed rare issue where a user could not access MP with a valid
CD key if they had previously used an invalid CD key
- Improved advanced graphics options menu
- Improved anti-cheat measurements: fixed exploit which
could prevent vote kicking working against a user
- Improved multi-GPU support
- Improved Tone Mapping
- Re-added possibility to enable r_StereoSupportAMD
via config file (unsupported)
Install Notes
- Install the update ( make sure game is updated to v1.9 after )
- Download the optional DX11 package from web, if you plan to use DX11
- Copy the crack to the installed dir, and overwrite when prompted
- Download the optional DX11 package from web, if you plan to use DX11
- Copy the crack to the installed dir, and overwrite when prompted
Size: 160.09 MB
Genre: Sci-Fi | First-Person Shooter
Published by: Electronic Arts
Developed by: Crytek Studios
Genre: Sci-Fi | First-Person Shooter
Published by: Electronic Arts
Developed by: Crytek Studios
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